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Someone from Unity can maybe give an official comment about the status of the simulation server development?
I'm trying to use a custom spawn handler to spawn a child object for player prefab. SpawnDelegate() has 2 arguments: position and assetId. Im not...
I am using MsgType.Error handler, but there are no errors,
In my case, I'm not even using NetworkManager(or something derived from it), just NetworkServer and NetworkClient. The script reload hapens when...
Same issue here. Got rid of the second GameObject popping up using this code, but the script reload warning persisted. Anyone got ideas here?...
I have already tried that before and just to be sure tried again, still doesn't work. Freezes exactly the same. Besides i cant find any reference...
I'm trying to pass information between non-unity servermanager and unity server using anonymous pipes, which seems like an easy solution at the...
Figured it out myself... "somehow" number 5 had appeared in the project player settings in the scripting define symbols
I've had this weird warning in visual studios error list for a long time now. I have no idea when it firs appeared and everything seems to work. I...
Thank you guys for your enlightening answers. @snacktime It's an interesting idea to use one unity gameserver for multiple matches, though...
We are developing a game where teams of ~5 players will fight. Players will join a queue and server will find appropriate opponents and teammates....
Hi, I'm just starting out with unity and gameprogramming and I have ran into first bigger problem, hope someone can help me out. I have tried...