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Hello, Eventropy, I am now trying to use "Unity Serializer" from Asset Store to save Unity games. You know, when deserializing, it creates...
I encountered the same problem. I found that the same type of variables in other files , like List<string>, worked well. It turned out that after...
Thanks for reply. You are genuinely modest. I think this DI framework is good enough. I am relying on it. I have another question today: I have...
@eezSZI, Thanks. Your solution works for me. I tried with restarting Windows, reinstalling Unity. Neither worked. Only eezSZI's solution worked.
Sorry. One new issue: I've encountered difficulty when trying to resolve a system defined Dictionary class. public class Events {...
ToGetter works now.:D Thanks a lot! The problem was that I did not have a right understanding about the anonymous delegate grammar. It's actually...
Thanks for reply. It works now! :p I must have some compiler error with other codes, which made the dependency not able to resolve. I am now...
Hello, eventropy, I have encountered another problem: I have done field injection successfully with some classes, but found one of my classes in...
Thanks a lot for reply. I think I have found the solution. Unity has published a test runner in Assets Store: Unity Test Tools. It has a Unit Test...
I have solved it by simulating the test codes under Zenject\Extras\ZenjectUnitTests. I copied your class TestWidthContainer and have made a...
Hmmm, still have some problem with running unit test although it passed compiling. I ran it from Unit Test pad, it said, "No suitable constructor...
Thank you very much for reply. After having some food, I revolved it. Actually, just I missed several .cs files under root Zenject folder. It...
Hello, Another question: I am trying to use Zenject when doing standalone c# class unit test. These classes are not based on UnityEngine....
It's working like a charm now!:D Two problems: 1. static member; 2. More argument passed to GameObjectInstantiator.Instantiate(); Suggest you add...
Thanks a lot for your kind help. My installer: public class MyInstaller : MonoInstaller{ public override void InstallBindings(){...
Thanks for reply. I've tried with GameObjectInstantiator. It is not working either. I've traced into the codes: * In...
I think for the moment I am going to do the injection manually this way: Since the Monobehaviour subclass object is instantiated by my own codes...
Wow, thank you very much for the quickly reply. My Tile objects are indeed dynamically created. I have changed my Start() to Initiailize() and...
Hello, Thanks for the initiative in creating Zenject as well as the continued good work. I am trying to apply Zenject into a game project. I have...