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There are multiple ways to achieve that. You could, for example, have a script in the first scene which will store the value of the input field...
Wow! It's been some time since an update! I started working in a Game Developement company in Milan, Forge Reply, and between moving and working I...
Hi! In the last month I worked at a Dialogue System for one of my project and I decided to make it a standalone asset. The system uses JSON...
Hi! In the last week my team and me were working at a prototype for our next project. At first we were going to make a 2D procedural sandbox game,...
Hi! We're making a classic diablo-like action rpg and everything is going great so far. We aim to make the equipment modular and swappable. I...
You're kidding me right? I just finished coding my own today! Ah, balls. Good job anyway :D Seems better than mine anyway so i'll give it a try!
Thanks for the reply. I in fact found out that it actually works the same for both. That's good to know! :)
Hi! I'm prototyping a third person fantasy rpg with the ability to swap armors. I understand that the best practice is to have different animated...
Maybe I'm doing this completely wrong here, so bear with me. In my project I have different UI systems (Inventory, Skills, Equip and so on). Of...
Awesome! Can't wait! Meanwhile I'll just get my hands dirty and do a lot of testing :D P.s.: You really did a great job with the new ui system,...
:o I didn't know about that. I'll make sure to check that out. I haven't looked in depth into the event system. Is it documented somewhere or do...
Well, yeah I mispoke. I meant "quick and easy" rather than "obvious" :D
That's it, I was missing something obvious as stated :) Thanks!
First of all: good job on the new UI. It's actually pretty good! I'm in the process of porting all of my UIs from NGUI to the new UI System and so...