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@reuno I could find the issue! In CorgiController.cs, there's the CastRaysBelow() function, and within it checks collisions against...
@reuno this seems to happen when _controller.speed.y < 0 and the bottom of the player's box collider is below but within 0.5 vertically of the...
Thank you so much for the fast reply! I was using a box collider because this was the default collider for the MovingOneWayPlatforms on the...
@reuno I started to develop my own Metroidvania game 2 months ago, and the Corgi engine has been extremely helpful! Thank you so much for this...