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@murkesz in order of points 1. I had the same issue, and I'm being working with a dynamic (non-Static) mesh, that way is easy to get the vertex 2....
The issue is coming from all of them, I tried to remove the static and it works for the ground, but palms and rock are still unreadable, though I...
ok as an update on this task @Smurjo i tried your idea Color vertexColor1 = mesh.colors[mesh.triangles[hit.triangleIndex * 3 + 0]]; Color...
I didn't found any relevant threads for this, so I'm opening this thread to work on it This is the card in Codecks...
Great, i added this one too
As a new issue right? done yes I was actually trying to identify the terrain with a raycast and i got stuck in the rocks, an accidental finding
Yeah, I thought in posting it there too, but since the forums are for discussions I guess it was better to open it here first, good to know...
Short description When the slime critter attacks and the player jumps, the inertia of the attack is transferred to the player, throwing the player...
Short description The character gets stuck between rocks, the directional input is recognized but the character does not move, the character can...
Hi, my name is Marcos Camacho, I'm from Bolivia so my native language is Spanish, I've worked in many fields not only including Computing Systems,...