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Thank you for pointing it out. I was referring to output implementation. Clamp is done to "t". If I am not mistaken, clampped "t" is still...
Hi everyone, I was reading some changes on microsoft documentation and I found this link:...
In the video only 2D sprite, texture and animation generations are mentioned. I have couple questions. Will the animation generation only...
Is there a workaround for this? Just want to set an appAcountToken to IAP.
Hi, We are trying to add guard rail to road but don't want to use Procedural Generation due to high memory usage. We want to spawn guard rail as...
I am wondering the same thing. But it does not seems wise to switch Unity versions between builds since lots of unity's packages have minimum...
Hi Is there way to change direction of the one way roads for custom connections ? Also when one way direction selected for road, second lane is...
It looks like they fixed it in 2021.3.23. Have you tried it ? We were getting the same error so we swtopped using CI/CD all together. I am unable...
Hi, thank you for your response. It seems "Use Rendering Layers" option is available after URP 14, We are using Unity 2021.3.20 which is URP 12.1...
Hi, Title says it all. We have hundreds of preset for 1 font asset. We recently try to add large outline for a font but the paddng of the font...
Hi, I am having a really wierd bug. I am trying to paint a car with custom shader. Car consists of 3 part: door, baggage and, body (at least where...
Hi every one. I am getting these 2 errors on Unity 2021.3.10, URP 12 on an old android device. I tried to use decals but they all seems pink on...
Thank you. I will try to setup similiar test scene. I will use these on roads so curved surfaces does not really matter for me
Hi, Is there a performance difference between using a Decal Projector and a transparent Quad texture on URP Mobile Platforms? I couldn't find...
I am not saying there is a problem. I want a brighter back side. Adding an emission effect every part of the terrain. Changing it to URP/Lit does...
Hi we are using Terrain To Mesha Asset with dynamic ligting. If the ligth comes from tilted angle, oposite side of the terrain becoms really dark....
Thank you. I posted here if any one comes through search.
Hi, (I originally posted on here. But it seems to be wrong place so here i am :) ) I am using custom shader with shader graph on unity 2021.3.20...
Hi, I am using custom shader with shader graph on unity 2021.3.20 . We have one indoor scene and thought it would be logical to use baked...
Thank you very much. It's a shame there is no such warning on any of the documentations