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Per my previous comment: I'm just trying to use the free version. If this doesn't work then I'm of course not buying it.
How is anyone even using this? I'm following their video tutorial where it says to shift click to start laying down markers, but all it does is...
Periodically the "attach to Unity" debug button in Visual Studio fails to find Unity and instead opens up an empty "Select Unity Instance" window...
At all. One always works, the other never does. Yesterday they both worked fine.
I've got two classes that are identical other than name and an irrelevant enum: using System.Collections.Generic; using UnityEngine;...
Figured out the problem. Will write here for others who run into the same thing. Problem was I had a parent object with lots of meshes and I had...
Years ago in Unity there was an option to set a mesh's "read/write enable" to true. The documentation I'm seeing here: "You can set this value...
The xyz components of quaternions do not represent an axis like you might think. It's not an angle-axis representation where the direction...
I'm late to the party and just started looking seriously at XR a couple days ago, but one thing I noticed a few minutes ago when trying to get a...
Edy's got it right on the open diffs. The 50/50 torque split is always there, so the simple equations being discussed should be good enough for...
No. Neither one gets called, but that's probably because it's snowballed into a total meltdown before that can happen. Maybe it would happen on...
All are enabled, but they're not all present when the scene loads. A and C are present, but B is not. B is a component on a prefab instantiated...
A little more info: A's Awake() function instantiates an object that has component B. Is it possible that B Awake() isn't called until the next...
I'm moving an old game of mine from Unity 5.6 over to 2019.3.6f1 and am running into problems with script execution order all of a sudden. I'm...
Are the heavy calculations something you're mainly doing in your own code (calculating forces and so on) or is it just because you have zillions...
Do it all in world coordinates, except for force position where you'd use world force position - world object position. Then world torque is just...
Yes, but it was a 4.5 years ago and I don't remember what I did. Not sure, but I seem to remember ending up using the water pro instead of the...
In the above examples, it's playing all the loops simultaneously. It adjusts the volume and pitch so they blend together nicely where there's...
Go easy on yourself. You're young. I didn't start working on a game until 27, and that took four years to release working mostly full time. The...
As long as nothing is rotating and you start with identical velocities for both bodies, you'd need the accelerations of the two bodies to be the...