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Great news! One request, I think nearly every project has this function: void SetKeywordEnabled(string keyword, bool enabled) { if (enabled) {...
This is great news, very much appreciated to see Unity push hard on iterative workflows! I miss Unity 4.3 days where, nostalgia or not, everything...
Nice! Personally probably would be happiest to just have the space back, but quick shortcuts in that bar sounds like a great use. If shortcuts...
That looks super promising! I think that'll be a big boon for lots of editor tooling & third party packages. One question though, if you at this...
Don't owe you my guy! I haven't tested it on 2020.1 - the asset is more or less shelved. I expect it to be reasonably on par with 2018.4 though.
TC Particles is now free & open source! https://github.com/ArthurBrussee/TCParticles Thanks so much to everyone who has followed & supported...
Woah, wasn't even going to ask for those other features but exactly what I need :) Amazing!
That's great! Thanks Richard. Can't wait to sprinkle some more [BurstCompile] here and there and see the huge speedups :)
This was at 00:30 at night so I didn't exactly do due dilligence in measurements here, but from what I remember the change to a ref variable was...
XavierM integrated this and after some debugging saw a >200x speedup https://twitter.com/N3zix/status/1138773601858064384 [IMG] DOTS is pretty...
Thanks Joachim! Great point on equating this to a NativeXXX<> container, that makes a lot of sense. I've integrated some of Unity's safety system...
Hi All, Bit new to DOTS for a project I needed a fast KNN library. I ended up doing one with DOTS! https://github.com/ArthurBrussee/KNN Was fun...
Is it correct that IParticleSystemJob cannot be compilled with Burst or is that a bug?
Are you on the latest Vapor version from the github @dibdab ? It was tested on 2018.4. Versions below that are not supported
How come Git LFS manages to track changes just fine, but Colloborate 2.0 can't? Are there still large differences between Git LFS and Unity's...
"Shader Graph" generates shaders So if this graph generates code why not just "Code Graph" (Also, while VS is not my cup of tea this is super...
Old post ;) By now it's becoming clear that this is definitely happening. I have some suspicions we'll see the first of this around GDC time......
Same problem here - not sure if it's new to the beta - sure is annoying
Something akin to BenmarkDotNet output for burst jobs (or, really, any function) integrated in unity would be a dream
Ah thanks! It's been so long in dev that SRP wasn't really an option. However, at some point we made our own shadow mapping system since the...