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I want to trigger a boolean after m_RecenterToTargetHeading is done. I am trying to implement free look , and my character currently follows the...
Hello I can't find these files in in Animancer Pro, I can only see Brains-Root Motion Redirect [ATTACH]
Fixed it ! used this code var state = _Animancer.Play(PAnimator.CombatAnim.AnimClips[j]);...
Sorry, I tried it again with NormalizedTime , it returns the value '0' as it returns the remainder animTime =...
the value of this always goes beyond 1, animTime = _Animancer.Play(PAnimator.CombatAnim.AnimClips[j]).NormalizedTime; while in the inspector...
I am using clip transitions , I was able to fix the problem by changing FixedUpdate to Update
Hello again friend @Kybernetik I am getting the below error when I run my game in build mode. In the editor mode the game runs fine. I have also...
Question for triggering Sounds for animations events without Animator !! :D So I am using Animancer, which enables me to use animations without...
I was able to fix it !! I had to add the footsteps sound on the parent object where all my scripts are. The OnCollision started working.
Hello, let's say I have animation that is triggered by LShift, W, and Space, but during the game the user one of those conditions or all the those...
My physics layers are fine, because if they wouldn't collide then my dragon (which has 4 legs would fall through) [ATTACH] [ATTACH]
can you share your inspectors for OnCollisionEnter ? my rigid body is attached to parente, isKinematic is false and all the box colliders are...
I have added a debug statement on line 45 for the private OnCollisionEnter. It was not logging anything. OnTriggerMethod is working fine though
I was able to get sounds using on Trigger enter, but it is failing for me for onCollisionEnter, also you don't have to add rigidbodies for each...
I don't understand it, I ran a OnCollisionEnter code separately and it was been logging collisions. Is there no other way to run sounds for...
[ATTACH] This is where I have added my footsteps script [ATTACH]
My sounds are checked to 3D [ATTACH] I made my own script to run sounds based I on animation, I can hear the sounds. But with MasterAudio I am...
PLEASE HELP: I am unable to play footsteps through MasterAudio !! I have setup 20 footsteps sounds in a sound group called Footsteps1 and it a...
My aim is to check a particular animation whenever it is running, so that I can control some input boolean functions. With the current method I...
this is only code that I have for animations, but for some reason all the animations are working even without calling the animancer.play. The if...