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Hello I use Unity bake system to bake light map for my scene, then I cut out the area for only one model. What I want to do is sample the...
Hi Guys I was working on Volumetric Obscurance recently. Here is my shader. The problem now is the "edge". My shader can't deal with...
Just the same as the title.The first image with "subsurface" property set to 0;The second image with "subsurface" property set to 0.01. The sharp...
@Przemyslaw_Zaworski,Thank you.it very helpful.I should check my code according to it
Hi Guys,I was trying to transform Disney BRDF into Unity shader. https://github.com/wdas/brdf/blob/master/src/brdfs/disney.brdf It is obvious...
Solved,thanks
I replace float sceneZ = max(0,LinearEyeDepth (UNITY_SAMPLE_DEPTH(tex2Dproj(_CameraDepthTexture, UNITY_PROJ_COORD(i.projPos)))) -...
Hi Guy I am working on a water shader(brought from asset store and do some modify).It works well with perspective camera.But when using...
Hi Guy What is the real limitation of using deferred path on mobile device? I checked some article, they say the graphic card bandwidth is...
@bgolus Great Answer,Thank you
Thanks for you explaination @bgolus . Some new questions: 1 It seems that the real SV_Target in deferred shading is the SV_Target which stores...
Hello guys I'm learning the deferred lighting. I found in "LightMode" = "Deferred" Pass,we store data in GBuffer,the code is something...
@aleksandrk. Thank you it solved. when I click "Take Snapshot", There is a error as the pic.
Hi Guys When I use snapdragon profiler to launch my app in its gui. An error message appears as following.Does any encounters same problem?
I am reading ETC2 document and have some confused point: 1 how it distributes bits? 2 what does "signals differential mode" do? the original...
That is what I want to know. Thanks
After reading ETC1 doucument https://www.khronos.org/registry/OpenGL/extensions/OES/OES_compressed_ETC1_RGB8_texture.txt The document only saying...
Yes,It maybe a bug. I have fixed the problem. After debuging I found that the deferred lighting seems not be executed.Then I change the...
It has been set to "No Emulation"
They has the same result,But all don't have custom light.@aleksandrk