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For anybody how face this issue, the solution is to clone VFXTransformBinder to new class The new class as below: using UnityEngine; using...
I tried @Rowlan script, unfortunately it didn't find any difference, I tried to reset material keywords @GXMark That FIXED my issue, thank you sir.
Please share screenshot of the masks you use, and why don't you just remove/delete ponytail keys from the animation?
Good luck mate.
Great, good luck mate.
How did you setup the masks?
How did you configure the avatar? did you uncheck ponytail bones in mask transform configurations? do you have separate layer for ponytail bones?...
Any general humanoid rig will do, add your FBX file to assets, select FBX file, in "Inspector" select "Rig", in "Animation Type" select humanoid,...
Yes you are right, 2 layer, 1 lower body for movement and 1 upper body for attacking, here is a tutorial that make exactly that (start from...
I don't know the full scenario, but if you want a collider without impact on collision, you can checkmark "Is Trigger" and use...
Try something more simple like this void Update() { bool forwardPressed = Input.GetKey("w"); bool leftPressed =...
@maarcinn Good luck mate.
Its the window that contains all gameobjects in the scene, the most left window in the video you shared
https://docs.unity3d.com/Manual/VideoTransparency.html If you couldn't make the video in one of the supported format you can use sequence of PNG...
The error says you missed semicolon at the end of line 44, but I guess there should be if instead of play at the beginning of same line. the error...
Do the buttons function correctly? If you pressed "Enter" or the button you use for submission, do any of the main menu buttons gets pressed (I...
To avoid input loss, I would move checking user input to Update as it runs every frame, instead of FixedUpdate which doesn't. And i guess there is...
Here, that's what I meant, "Frame rate" called samples, and the stair-stepped can be achieved by changing keyframes tangent to "Constant". [IMG]...
I create empty gameobject, add components for capsule collider, rigid body, and the script that handles the collision, deactivate it and create...