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Even sadder, because 6 years ago they said they were making it to have low level access, in a response on a thread about the need for 2d physics...
Do you know- In the past, there seemed to be plans for presolve callbacks. Have those been implemented anywhere and I just missed them? At some...
Has this been implemented? Iv'e been searching around and havnt found info in it. Maybe I'm not looking at the right places?
This is super cool. Stuff I always needed but I had heard the same work was going to be done for 2d as well (a few years back), but it fell off...
I tried creating a second project tab, but that is worthless as they both show the same file tree location. Change in one and it changes in the...
Okay, I've been using unity for a while, but mostly as a programmer. Now I find myself in a design role. So, as I'm organizing files, assets,...
Bump?
I'm glad I could help! I'm not the best at physics but I have done a lot of work with box2d, so if you come across any other problems, let me know.
If the problem is that the fish food gets in the way of selecting fish, you can ignore the fish food colliders by using collision masks for your...
Also, if your objects are really small in unity units, that can change how physics behave. Box2d works best between certain sizes. basically...
What is happening? Basically, when you have fast moving physics objects,the velocity gets added to the objects position during the physics...
I think, if you set Collision Detection to Continuous in the rigidbody component you will avoid this.
A few years ago, it was mentioned that research was being done in order to expose low level physics stuff. For a long time, this was on the road...
I have been watching the road map, and I was seeing that this was listed under development times long or uncertain, but now I see it nowhere on...
That makes sense. I always wondered how that aspect of business looked. It seems like there were a number of assets that went the way of the...
Whats the chance you would update this to work with 2d URP? I understand unitys built in 2d lights may have put this asset out of business, but...
Mirror?
Snap?
You still need a timer between taps, lest you get a double tap any time you have tapped a button n%2 = 0. I'm not saying you can't do it in code....
Hello, I have basic wasd controls. I am just now implementing dash where the player double taps a direction and gets a speed boost that way. In...