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@michielproce @davidborbis The fix is available - check the new quantum version 2.1.8.1
Interesting! I'd like to add that I ended up re-enabling the cache server + set a project specific namespace in the cache server settings......
The recommendation is to downgrade to Unity 2022.3.21 until they release a fix. No ETA at the moment.
The issue occur on unity 2022.3.23. It is NOT occuring on 2022.3.21. Similar issue: https://github.com/oculus-samples/Unity-Discover/issues/21...
I'm investing a very similar issue as well! I'm connected to a cache server. Pulling a working state from perforce into a clean workspace, no...
@Gregoryl I just had the same issue with other packages and I managed to fix it. No need to flush the library. See my last reply in this thread:...
It may be too late but I just got the same issue after updating to Unity 2022 LTS (addressable package 1.19.19 -> 1.21.20). The addressable group...
@Gregoryl Same issue, same fix. I just upgraded a large project from unity 2021.3.33 -> 2022.3.20. The CinemachineBrain component isn't available...
Got that on 2021.3.14f1, we need to swap unity Button to our own "ProjectButton". Seems like there is no easy way to do that without having to...
It will work on Vulkan and URP. So in theory, can we expect trying it on mobile? If yes, do you have any stats and fps gain to share? :) Thank you!
For anyone interested, adding more infos. "To target a frame rate other than the maximum achievable frame rate or the platform default on mobile...
Still waiting for the update :P
It might not be related but I had a similar issue where changing an asset from a bundle A was leading to a cascade of changes on some other...
Wow thank you for this. We just ran some quick tests and it seems stable now!
We're experiencing a similar issue. Using 2021.3.14f1, URP 12.1.8, works fine on PC and Android. The bug only occurs on iOS builds, where it seems...
If you ever encounter that problematic, checkout a temporary branch and set the bundle mode of all your groups to "pack separately" and rebuild...
Just out of curiosity... Try this: - renaming the file extension from .txt to ".potato"? - have a prefab's component or scriptableObject expose an...
Very nice!! It's almost perfect :) It clearly show the dependencies between bundles. I really wish it would do the final step, which would be to...
I just went into the forum to search for exactly that! I cannot find any good answer on that topic.
Thank you very much! From cinemachine package release notes --- 2.9.1, 2022-08-24: "Bugfix: A memory leak no longer occurs with PostProcessing if...