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My fault. Didn't read the docs very well and thought that quaternion.identity was for having no rotation, as in retaining the original from the...
Actually, i retraced all my steps and if i create a prefab that has for rotation -90, i then instantiate it with quaternion.identity (which should...
Found what is happening. The instantiated object is rotated to 0 degrees instead of 270 like the prefab. Does anyone know why this is happening? I...
Nothing...brand new scene, brand new scripts, new objects and everything.... Still acting as above. Makes me think there is something wrong in how...
Tested, in the same situation, every other emitter shape, they all get ignored and act like is a sphere, while box only works if "random...
I forgot to say that the game object that has the helper script has 3 reference variables which i have dragged the game objects particles into;...
Hello. I hope this is the right place for this issue. I recently started playing with the particle system (2d project). I can create them just...