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Ok, I've got it working using a render texture and display that as an UI element.
Hi, I want to have 2 Pixel Perfect Cameras showing different parts of the scene at once. But the Pixel Perfect Cam always changes the Viewport...
I'm having the same issue.
Worked like a charm. Thanks very much! :)
Hi, I get flickering artifacts between my tiles very randomly while walking over the tilemap. It seems the artifacts is related to the Sprite...
Ok, found the answer myself. I needed to add the "EditorUtility.SetDirty" also to the Prefab Editor branch.
Hello, I have a problem where I can't find a solution: I'm adding objects to a list on a script on a prefab with this code: if...
I know I know not even mobile browser are supported officially but I thought maybe someone knows how to get the WebGL player running on the...
Not 100% sure. What I've tried was from Unity side to first call the JS function that reloads the page and do Application.Quit() right afterwards...
> Do the devices you see the issue on have less memory available compared to the ones you aren't seeing this on? I only have three test devices...
Interesting... when the text input is broken not even a manual reload of the page helps. But if I switch to another tab and back it suddenly works...
Ok great... when I do an development build the error disappears. But the reload of the page seems to break something... my wrapped inputfields...
Hello, I'm trying to reload my client from a JS call with document.location.reload(true); The page is reloaded but on some (seemingly not all)...
I've tried to do a reload with "document.location.reload()" after the share as a wonky workaround that you can at least continue playing....
Thanks, that sounded plausible. Unfortunately after testing with an animation this doesn't seem to be the case. The animation stops when the share...
Ok I've changed the call to: navigator.share(shareData) .then(function() {console.log("did share")})...
Ok so normally you would call the navigator.share with an "await" as an async function... but that doesn't work with WebGL. (Get a build error...
Hello, a very specific question here... I'm trying to share an URL with the share intent in my WebGL game on Android. This is the code:...
That's not true. I'm using System.IO to write and load files from cache and it works just fine. :)
Hi, I've implemented an image downloader that stores jpg/pngs in "Application.temporaryCachePath". Now I want the option to clear all downloaded...