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This looks amazing. Can't wait to see more as development progresses.
My guess is that this script continues to run even once the game over happens. Since you are incrementing Counter in the Update function, and this...
Yes, the way he has it set up, the score gets deleted along with the object.
Create a game object called something like "GameManager", which will hold information about your game, such as the score. Then create a script...
Hey everyone! I recently implemented a 3D lagging camera in Unity and I thought I'd write up a tutorial so everyone else can too! Feel free to...
No problem, glad I can help! I'm actually in the process of implementing my dynamic camera controls, so if you have any questions, let me know!
That camera script is a good starting point. I'm not sure what exactly you mean by change the angle of the camera. Do you want to make it look...
As was said above me, you need to store the rigidbody that is attached to the object in a variable. public class Movement : MonoBehaviour {...
Which is why I wrote in the comment above the constructor "Constructor (not necessary, but helpful)" :)
I see you solved the problem by using classes instead of structs, which is perfectly fine, but I thought I'd try to help you out on getting...
Oh wow, good call. I was going based off what lordofduct wrote instead of the actual title of the post.
It depends on what you're going for. You can add more physics properties to the ball to slow it down when it goes through, or tighten the space so...
You're trying to create a new Vector2 using an entire vector as the X component. I think what you're looking for is:...
Unless I'm mis-interpreting your question, why not just something like this? //Keep a running list of indices used var usedList = ["-1"]; for...
Also important to note: FixedUpdate happens at the same rate every single frame. That is why it is generally used for physics. Update does not....
No problem! It happens to all of us :)
Your problem is on line 16. You missed a closing bracket. That line should read:...
You're also going to want to make sure you check which side of Mario is colliding with the box (the top). This can be achieved in a few different...
Sure, no problem. The GameManager has the same exact idea behind it, except you just use it for a different purpose. Setting it up as a singleton...
I see absolutely no reason why you wouldn't just use the editor in the Scene view in Unity and build your levels that way. Definitely 1 scene = 1...