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I want something as UI always in front of all other things in the scene, so I create second camera with Clear Flags set to "Depth only" , and...
There's update with GVR 1.1, a demo about permissions included.
Is there a plan for VR version permissions dialog?
The daydream app exported from unity are currently build with <meta-data android:name="unityplayer.SkipPermissionsDialog" android:value="true" />...
Thanks for reply. : )
Problem solved.
There's a VR Daydream keyboard in my Pixel. But I didn't find any documents about how to use it. I tried to put a InputTextField in unity, and to...
Is there any way to launcher the app in 2d mode with Android Native Support? Say, the 2D mode of the APP is an android app compiled by Android...
When include the gvr classes.jar to the AS project and set it as a dependency, it shows more than one library with "com.google.vr.cardboard" is...
Yes, I enable VR support and add daydream to it, it runs well when export to Pixel Phone. Only when export to android project and start from...
I tried the example project in grv sdk, it also get the same problem.
I also tried UnityPlayerActivity, but it seems can't enter VR mode, also without gvrview or gvrcontroller support, it just a normal unity3d view ....
I am trying to start a unity3d google VR project from a native android app, google library provide a class called GoogleUnityActivity to do this,...