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Video with bug added
I meet this bug twice. Both it was in the same steps. So in newly opened Unity Hub 3.2.0 I created new project "FlyingMan" in Unity 2021.3.5f1...
Thanks a lot for your answer! Do you have some assumptions about time, when it can appear in your plugin?
Hi! What about resources from source game? What if my game have special shader, material, or even prefab, that should be used in mod - how can mod...
AntiAliasing in QualitySettings and Camera is disabled, HDR is turned on in GraphicsSettings in three tiers [IMG] Camera has option "Allow HDR"...
Is it possible to change layers of light in HDRP? I dont see this feature in light configuration. I mean this: [MEDIA]
Sorry for repost, but I've noticed, that previous topic category was wrong, and I should write my question here. My problem is not working of...
I found, that the reason is using new rendering pipeline. Does SetReplacementShader works while using new pipeline? Here is test project for...
In previous version of Unity I had short working script, but now it does not affect anything. Does "SetReplacementShader" work correctly in beta...
You can commit all project folder via GIT and then revert any changes, this is the most reliable way. You can see all files, that was changed and...
Looks like you need "Directional specular" mode, but it was removed from Unity 5.6. Try it in Unity 5.5. Does it gives you what you want?
@pjbue, unfortunately, no. I'm stuck with great quality on Unity 5.5.3 and I'm afraid, that important new features will appear in next versions of...
Hi! Is there way to avoid limitations of light probes for procedurally generated levels? "positions" prorepty is readonly, "LightProbes" class is...
- Unity 5.5 - Scene with one room - Deffered camera - Baked light - Several LightMap static objects - No realtime light SSR if OFF. Batches: 16,...
Does its source available anywhere? Does it high perfomance for hundred of lights? No, several same rooms with same layer can be very close and...
What about 5.6? Looks like prefabs now stores their link to lightmap and you can create lightmapped objects inside one scene, but it still does...
Have the same problem and cant find solution for months
Is the way to limit realtime light inside the box, so I can set high intense without influence on neighbour rooms?
Thanks! I use only one R.P. per room, but the result is not good - room becames flat in case of Directional LM + R.P.
Simply baked with Directional lm looks ugly: [ATTACH] Here is Workshop.fbx for experiments