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mmm That's kinda weird actually,, it works fine with me (using the latest version) you can always use the alternate way by shift + D
That's kinda wierd it's working as far as I tested can you please explain the problem
I don't fully understand what your problem is but I'll try to help The system checks for collider when adding a point so if the custom mesh...
These kinds of effects needs some changes to be made to the mesh itself which is not available in this tool
That's strange I have the latest version and everything seems to be working fine can you give me the exact problem ?
new overview video [MEDIA]
Version 1.4 is released with some important fixes Things discussed here in the forum like reverse movement And overall stability
that's pretty weird when I uploaded the update it accepted it as a new asset although I uploaded it with the same name and a note that it's just...
Thanks :) and sure you can access the spline class just add using SplineTool; at the top of your script The tool works in a way that you make a...
@johanesnw it's cannot do that exactly using AddForce but it works in a way that it will provide the position on the spline that you should go to...
yep yep and yep it creates the objects and add them to the scene so you can say it's a faster way of organizing objects rather than a custom...
@AlterDUDE I beleive you should call function called SetWorldPositions in SplineWindow.cs script
I'd recommend sending emails to get faster respond anyway @dclarknscad : try to reassign the spline in the spline object [IMG] drag&drop it...
I don't get what's happening can you explain more please?
Yes it's totally possible if rotating the object is causing some troubles you can make the camera a child of the object that follow the spline so...
not clearly sure it doesn't appear in your asset store downloads ?
if the object is moving fast enough this problem may occur you can work around it by changing the speed or the offset in the follow spline...
try to press "G" ;)
Yes you can create splines at run time you can connect points at run time but if you mean merging 2 splines I don't think this will be very easy
Unfortunately there's nothing like that in this version of the tool You can absolutely do that with GetPointAtTime method but the catch is if you...