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@vkrasnotsvetov I've added some examples in the tracker as requested, something that could handle what I posted would be pretty useful even if it...
Hey @citizenmatt One feature that I think would be great to have is an automatic conversion/refactoring from Entities.ForEach to IJobEntity,...
I see, we'll be seeing these other projects in the future? :O
Not sure if you can answer this but was Mike Acton leaving Unity part of the recent layoffs? Seems pretty bizarre if that is the case.
Another option might be to use ProfilerMarker, although I'm not sure if those are Burst compatible.
Does this correctly convert the color tint (TerrainLayer.diffuseRemapMax) on each terrain layer?
It seems like there's no com.unity.platforms package for console platforms, can we use subscenes or are we restricted to runtime conversion?
Basically I have two cameras and I can see that SelectLODEnabled is getting computed once for each camera, is there a way to skip this process for...
Does this work on Nintendo Switch?
I haven't done much testing with V2 on the platform I'm working on so I'd rather stay on V1 if possible since it's proven to work.
I'm trying to make a simple shader with some texture inputs but I can't get it working with HR v1, is this supported? I keep getting either...
In Hybrid Renderer 0.11 RenderMeshDescription and RenderMeshUtility were added to create hybrid rendered entities from code, but I don't see any...
Yeah I used the stopwatch to stall the main thread, I guess that for some reason the scheduled jobs are not completing when I access LocalToWorld,...
Interesting, I wanted to access LocalToWorld afterwards using the EntityManager but I'm getting inconsistent results, is there a way to force the...
I'm calling world.GetExistingSystem<TransformSystemGroup>().Update(); from a MonoBehaviour and I was wondering if the scheduled jobs wait for...
Is console support still planned for 2020.2?
Yeah it seems like the shaders failing to compile is what's causing the spheres to become invisible, it also seems like we will need to wait for...
Interesting, just tried following your steps but I keep getting the same error regardless of how many times I rebuild, did you use ConvertToEntity...
I'm using URP but I'm getting the error with Unity 2020.2.1f1 and hybrid renderer 0.11
Are there any news about Hybrid renderer V2 support on Nintendo Switch?