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Hi jdrewson, That's what the example log is in the original post - and every single one is the same. Unless I'm missing something I don't think...
Unfortunately not. Just running Jenkins on a server with anti-virus completely disabled.
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I tried increasing the idle worker timeout to 120s, which seems to allow 1/20 workers to survive. Not sure if it's related at all, may be a...
Posting the thread I posted earlier here as it seems relevant - when everything works we are seeing pretty good import times on a large project...
Since upgrading to 2021.2.2f1 and the introduction of multi-process importing, we are seeing issue where imports get stuck in a cycle of waiting...
Hi All, Unity version: 2021.1.12f1 Addressables: 1.18.11 Build platform: PS4 Windows 10 Custom build script that contains exactly the same build...
Hi IsaiahKelly, Thank you for your suggestions. I'll continue looking into working with dynamic resolution, and see if I can get in touch with an...
Hi IsaiahKelly, Thank you for your ongoing assistance. We are building for PS4/5 platforms and as such, the game has a target resolution when...
Hi IsaiahKelly, Thanks for your response. I was under the impression that dynamic resolution also lowered the resolution of the UI, but that may...
I tried using RenderDoc to see what was going on with the render pipeline. Even though the main camera is outputting to a lower resolution...
Bump - Still looking for a resolution
Hi Marco-Playable, Thanks for the feedback. I didn't realize that ExecuteCommandBuffer is asynchronous - that explains why I'm not able to render...
Hi guys, ※ Using Unity 2020.3.3f1 with HDRP 10.4.0. I'm currently working on a script that forces the main camera to render at a lower...
You could probably include a compiler in the game build and then run it from C# code using Process.Start() Something like this:...
Hi Lurking-Ninja, Thanks for your response. It looks like I forgot to add that in my original post, so I'll add that on now. Thanks for the heads...
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