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That last image is looking good! I'll look into the issues with the circle shape. I'm guessing the raycasting is happening in local space instead...
That's odd. I've just tested the same thing by modifying the sample scene and it appears to be working as expected. Could you try fiddling with...
I'm not sure what's going on in those images exactly. My guess is that you haven't set up the physics plane properly on the FogOfWarTeam...
Thanks, I was able to reproduce it and I think I have a fix. Looks like it was just an issue with the hardware renderer. You'll need to modify the...
The latest update has been released to the asset store, so I'd recommend pull that down first as it has this fix in it. If that still doesn't...
FogOfWar v1.26 has been uploaded to the asset store. This is primarily a bug fix release. The full list of changes are: Added...
I just tried with this code: private byte[] _fogData; public void OnLoad() { FogOfWarTeam team = FogOfWarTeam.GetTeam(0);...
My testing with both software and hardware seem to never show any flickering. If you send me an email, I can give you a unity package that might...
That's... uhhh... interesting. Because that's a texture used elsewhere in the game, my first thought is that the graphics...
Thanks for all this info. I can reproduce it and I think I have a solution. If you want to do it yourself, you can add this line at the very end...
I'm not able to reproduce this. Are you able to tell me which version of HDRP and which graphics API you are you using? And are you able to send a...
Thanks for the review! I don't suppose you have a screenshot of the issue? If the fog is not appearing correctly, that's often an issue with the...
@Kondor0 I've attached a script to replace the FogOfWarSetup.cs file that should fix the error. I'll make sure this gets in for the next release....
I don't think there's any way through unity to get previous versions. What do you needd it for? If you send me an email, I can fetch an older...
I haven't seen this before. Do you have the FogOfWar Setup window left open when this happens? Does it happen if you save the sample scenes as...
Thanks for pointing this out. I'll definitely stick a message in for the next update. You can still do this, but it up to the renderers to decide...
I haven't heard of anyone else having issues, but it's possible there could be an issue on my end. To fix this error, you should need to identify...
You will need to manually add the FogOfWar render feature to all of your UniversalRenderData scriptable objects, and disable SSAO on them.
What happens if you click on the "Auto-Fix" button below the error in that window?
Commenting out those lines should fix the compile errors. Alternatively, you can update Unity (just to a more recent minor version should do it)....