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The 3D object was made in Unity, with Pro Builder. Also, it's the whole prefab that is instantiated in a wrong rotation. It isn't only a mesh,...
I'm trying to use the tilemap to paint game objects in my 3D scene. I got my Grid Swizzle set on XZY, and the Tilemap Orientation on XZ. The...
So, I want to experiment with creating some 2D scenes where I have complete control of the visual / mood outcome. Changing the colors, tones, and...
So, I was searching for ways other people implemented input buffer systems in Unity, for action / fighting games, just to wrap my head around the...
Yeah, the camera is moving and I tried logging the velocity value on the console and it was zero on all frames. I simply swapped the...
I had a very old project in Unity 2017. something, which did some orthographic parallax things based on Camera.Velocity. I need to update this...
Tried just for the sake of it, but the issue still occurs.
Here's a quick glance at my setup, it is a 2D game with fbf animations: [ATTACH] What i'm doing here is passing to the Animator system a...
Guess that's a solved thread. Thanks everyone
I see, makes sense. Guess i should just get the string and see how that goes
I'm not sure, i'm assuming yes, since when i debug the values it never changes. It throws KeyNotFoundException: The given key was not present in...
I'm pretty sure it is. Everything is being initialized on Awake, and the retrieval is on the Update loop
I'm making a custom input buffer for my game, buffering the frames from every input on my input asset (the one generated by Unity's new input...
I'm making a sidescroller and there's a particular case on the input system that i don't quite know how to solve. By pressing left and right, the...
Would need to see the setup to have an idea of what is going on
Have you tried changing the Sorting Order, or the Sorting Layer, of the particles do be in front of the Layer / Order of the UI?
Instead of a Sprite Renderer, you will be working with an Image Component. Similar to the Sprite Renderer, the Image also has a Sprite field, so...
Need more info on how you're setting up this game. Why are you sprites children of the Canvas? Regular sprites inhabit the world of your game,...
Its up yo you. You can have a collider that its only purpose is to check ground collision. Or you can use the OnCollisionEnter of your landing...
Ok, wait, this is a little overwhelming. I believe this confusion might stem from not knowing that in Unity everything is 3D. Even when we're...