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I'm tinkering with a Dwarf Fortress clone. I generate a map using multiple layers of Tilemaps. The Z axis is my up/down as I use X and Y normally...
Wowee! Forget that mess, haha. So many sorting order issues with sorting layers. That will be a nightmare to handle. Shucks. Well hopefully...
I'm experimenting with a Dwarf Fortress style game. First time doing anything like this. To create the map I have a Tilemap for each layer, and I...
Parallel threads? Or something like coroutines? I see coroutines as sort of batching big jobs, or extending a process cleanly. Not sure if that's...
I believe I've got it. 32 layers, each @ 256*256 tiles running at 170fps (in the editor, so rendering 2 windows simultaneously). Each terrain...
Ultimately, I'm just learning the 2D pipeline as of hours ago. I thought it would be a fun exercise to make a dwarf fortress clone (lol... not...
I'll report for the guy! It works! lol
Would have loved that report.... Lol. But I guess I'll try it.
Just as Eric said, have your gamemanager or relevant object have an exposed field that's a TextAsset object type. Click and drag the item over and...
https://app.clickup.com/ is AMAZING. Screw Trello. Screw Asana, screw all the other project management software. Clickup wins.
4 year necro. Most impressive.
Thanks for the reply. Do you foresee any issues with having 50-100 health bars on screen (worst case scenario) with each of those having...
Hey gurus! I've been mulling over how to do segmented health bars (think MOBA, or most rpg style games in the last couple years) and everything...
I know this is old, but this is what came up when I was googling for something similar. You can't have 2 lock states. In this case the lockstate...
I do have a high refresh rate mouse, but I just came here to update on what the issue was that I discovered accidentally. My wired xbox one...
I've been googling like mad, everyone has different problems. As far as I can tell Collab isn't on (it's a gray check mark and says I need to link...
I have a team of 2, me and another dude. For a long time Unit Tests were tricky business and didn't really work with Unity but looking today I saw...
I've never been able to figure out how to get visual studio to merge prefabs, scenes, etc. I've tried setting global and local git configs and...
@ViniciusSanctus If scripts are renamed or reworked enough artifacts of older versions remain. Idk if this is the best solution but I've found...
@mazzino Is this product still supported?