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Hey MelvMay, I want to thank you for your work. I've been using this lately for networking game and predication purposes and it works well. I...
Thanks everyone for your input. I am a C# guy and glad that Unityscript is dead. This post is made just to just confirm that Unityscript is dead.
Every menu to create Javascript is missing Unity with Unity 2017.2.0b5. Is the support for Javacsript removed? If so, why isn't this mentioned...
This problem can be automatically detected and fixed! I understand that you can't spoon-feed people but this issue waste time of new Unity users....
I had to modify the Manifest to get mine working. Maybe that's because I am using old API. Not sure why but I can't remember the error I got...
Ok. Thanks for the info. It is interesting that it says this "Using step values greater than 0.03 is likely to produce inaccurate results." on...
Thanks for the reset position advice. I didn't even know this. Remember that I have two examples, which one are you referring to when you said "I...
Sorry guys. I've been following this post for a long but I have a question before I update to Unity 2017. What if I want to quickly know where...
Thanks. FYI you also have to modify the Manifest file. I am not new to Unity but this is a hard problem for new Unity users. I still think that...
Sorry to say this but this problem is not fixed yet. Simply exporting it won't fix it. Using Unity 5.6.0f3 After that exporting it, you have...
With the 2017.2 beta release, it mentioned: Asset Import: Added support for Stingray material import from FBX. Does this mean that If I export...
Sorry for reopening this Thread. I have a simple question. With your MonoArray wrapper, lets say that you want to modify/fill the C# the array...
No, Unity 5.6 beta does not support C# 6. There is a special version that supports C# 6 but its not Unity 5.6 beta. Look here and ask your C# 6...
Thanks for your reply. How about the rest of the question? ParticleSystem.startSize*= myMultiplier.....?
That should be yield break; not yield return break;
Oops. Title is supposed to be "Can set ParticleSystem startLifetime but cannot read it"
I use to use this code: ParticleSystem m_System = GetComponent<ParticleSystem>(); m_System.startLifetime = startValue; //Write float read =...
That's not how to file for a bug report. From Unity Editor, go to Help->Report a Bug... Then report the bug. @DominiqueLrx Updated to b2 but...
Interesting. I think you should file for a bug report too.
I've made a similar post under another post. This is simply a bug and I filed for a bug report few days ago. It happens on my Android 4.2 device...