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At built time they become equivalent, in editor jobs with safety checks on will have a minor extra cost to check that you set up the job correctly...
No plans to make SystemAPI.Query based jobs. We tried it with EntitiesForEach, but learnt that it wasn't what we wanted in the long run. That...
Hi, The new job system is able to dispatch into multiple threads unlike how Unity used to be, you can now use multiple threads! However Unity...
Hi, we're currently working on a non euclidean game where we need Ray Tracing to work with DOTS (portals and perfect mirrors), however it...
Same issue here... Expecting it's a problem in the newest version of Unity :/