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How can this be used with custom lighting models? That is, to access the SSR result like the URP Lit shader would?
Same issue here on any version of 2019.3.x and 2019.4.1. It is related to a switch to URP in which the Forward Renderer's Opaque Layer Mask isn't...
Same exact issue on Win10 after upgrading 2019.3.0 project to either 2019.3.15 or 2019.4.0. Seems to happen if you have switched to HDRP/URP while...
The same exact error was experienced today by our team, the same exact 9PB string with the same version of Collab. Still trying to figure out a fix.