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Found the source of the issue. Looks like the issue is happening only in "Simulator" mode in editor but not in "Game" mode or in android build....
I am using it already.
Anyone knows alternative to GetMouseButtonUp? It's totally unreliable. How people make games with this engine?
Update: I put the exact same script on different object within UI elements and it triggers at the same time as expected: [ATTACH] Question is why...
I doubt that as there is more than 1 frame delay on it. Script Execution Order is the order in the same frame.
When I push the button and hold it, none of the debug logs show up. They come only after I release the press.
public static void SelectGridNode(GridNode node) { selectingNode = node != null; GridNodeClicked(node); } Below in node...
[ATTACH]
Nothing spectacular: [ATTACH] [ATTACH] SelectTalent is triggered from button press
I have a button that triggers event on button up. I also have GetMouseButtonUp in update function. I have put debug log in both of those places...
Thanks everyone for your suggestions. I will try to offload work from CPU to GPU and implement proper object pooling by keeping all the class...
Each class have different starting position and can unlock up to 5 node groups (you can see starting position as the top most node with character...
I have a huge talent tree in my game, total around 10k nodes. Each node contains the following: 1. Icon object 2. Frame object 3. Border object...
Still happens in newest LTS...
The bug is back! References are randomly lost without any pattern. Got an example when reference would be lost every single time in certain field....
Following code will trigger the marked debug log twice for android on each enable (despite having variable that should protect from it). In Editor...
Repro in 2022.3.16f1: 1. Start playmode with object that has image component 2. Trigger OnDrop event on that object - notice it is registered as...
In editor, OnDrop happens before OnDragEnd. On Android build, OnDragEnd happens before OnDrop. Total madness! Took me half a day to get to the...
Don't count on it. Companies like that are usually full of bs jobs with people pretending to be working. All this takes is literally go back to...
I have a weird issue that started showing up after upgrading to 2022 LTS. I noticed huge increase in enter playmode time so I decided to profile...