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That answers my question. Thank you very much.
I am not seeing the database file change, but it does seem like information is being stored somewhere. I am using Tools>SimpleSQL>Create Empty...
How would I get from that code above to a rendered mesh? I've tried this Gameobject myMesh02 = GameObject.Find("Cube")...
I've been pouring over the API and I can understand what most of the classes are good for. Except this one escapes me. The API doesn't seem to be...