A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
You currently can't. If you don't have the original textures, the only way is to use a graphic tool (Affinity Photo, Photoshop,..) to split the...
No. Don't delete that file. It's required for slicing the sprite sheets while you use the Unity Editor or during Build. It's also required when...
We still have no solution to automatically update the references. This is because unity tracks the sprites per sheet. We've added a new manual...
... some years letter... There's now https://www.codeandweb.com/texturepacker3d - it combines the textures of multiple fbx files into new textures.
@unity_dev12345 Did you follow our tutorial here: https://www.codeandweb.com/texturepacker/tutorials/using-spritesheets-with-unity It's important...
Hi, it's hard to say what's happening here without access to your project. If possible, you might provide us with some more information to...
Looks like we've found a solution for the issue with the importer. The only caveat is that it requires Unity 2021.2.8 or newer since we use a new...
I've seen that. The Unity guys provided a pointed us to another API for the sprite import. We are now investigating this solution...
Yes - and the other issue is now also online:...
Thanks! As we've seen, the issue (only?) happens when adding new sprites to an existing sprite sheet. This is when Unity assigns IDs of value 0...
@therobby3: I totally agree that this is a really bad situation. You possibly can't imagine my frustration that Unity is doing nothing about the...
A user reported that a work-around for the issue is to delete the meta files and re-import the sprite sheets. This will give the sprites IDs...
For those who might want to help: Here's our example project that reproduces the issue. Maybe you can also submit the bug with a reference to...
Update (well - not really) on the Unity 2021.2.2f1: We've submitted the bug reports as promised on 2021-11-18 - but they are still "open" and...
Can I delete the .txt file from the source control? As I've written above: Another solution is not to check-in that file and ignore it in your...
@allen-MacDonald: I've suggested to make it writable and never heard back from you. I though the issue was solved with this. Another solution is...
Updater from our side: We've submitted 2 bug reports last week but they are not yet showing up in the bug tracker on the webpage...
We've investigated this issue and currently have a good and bad news. First of all: We were able to reproduce both issues in Unity 2021.2.2f1....
You should keep the file - it's not big after all and it's not required at run-time - just for the build. Yes you can compress the images.
The current solution for this is to make that file writable. It's used by TexturePacker importer to cache some information required during the...