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This is compilation error. All compiler errors have to be fixed before you can enter playmode. If you change the method signature, then you need...
It looks like the TouchControls.cs script is trying to call the methods of the PlayerController.cs script with an old signature. Show the script...
I think that the new input system is not intended for direct interaction with buttons. You need to use actions. The first callback from the...
Hello, I have the same bug with visual state. Described earlier here:...
Do you check InputAction.CallbackContext phase? public void OnFire(InputAction.CallbackContext context) { if(context.performed) {...
I think I found what causes this bug. CanvasGroup.interactable{ get; set; }...
In the version of Input Systems 1.2.0, the bug is not reproduced.
Just checked, this bug is reproduced in the built-in render too. To reproduce the bug: New 3D project Create a Button Delete EventSystem Install...
Seems fine. You can check everything in the PlayerInputAction. InputDebug can help you, just open users and check schemes. If everything ok, may...
The second multiplayer event system makes the buttons darker. And another effect - the buttons flash when the windows folder is on top of the...
Can you show events in player input and input action asset with selected mouse click?
Hello, you can create a new script to receive action events from the Player input. And in the action methods of the script (these methods need add...
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Hello, Expression horizontalInput = Input.GetAxis("Horizontal") assigns a new value to horizontalInput every update. New value is return value...
Hello. Im have Split-Screen, navigation-type input. First player use keyboard scheme, second - gamepad. Both have their canvas and screen. When...