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Hi, I am doing vertex animation in a shader weighted by a texture and it would be very handy to have more vertices to work with to affect only...
Hi, I am trying to prevent stripping of assemblies via link.xml file and wanted to test if I get any errors when I incorrectly define something:...
Same here on iPad 5th gen / Simulator. Unity 2018.3.12f1 It works fine on other iOS devices though. Any news or ideas on this?
+1
Currently designing the RAMPAGE feature.. actually it's funny i am doing it now when the game is almost finished. The Rampage mode was the most...
Currently designing the look of the RAMPAGE mode.. the ultimate feature of Runic Rampage [IMG]
Today i integrated even more sounds: footsteps.. five for each ground type = thats about 30 footsteps I should showcase it in a video.. In the...
Cozy campfire.. featuring a level up ;) [IMG]
Worked on integrating the more monster sounds.. oh boy what a list ;) [IMG]
@Bridin: Thanks! :) Wrote an article on IndieDB about the adaptive soundsystem we are using....
I continued working on the game and i am happy to announce that i will release it this year. It was a long way until now and i decided to revive...
ok, i got it Offset -100,-100 added to the Outline Pass did the trick. Not entirely sure why, but great nonetheless ;)
Shader "Outlined/Silhouetted Diffuse" { Properties { _Color ("Main Color", Color) = (1,1,1,0.5) _SpecColor ("Spec Color",...
Hey, i am working on a hack n slash and want to highlight units behind walls and trees etc. I modified a silhouette shader to resemble that...
The settings menu (mobile edition). [IMG] Get your beta invitation here!
Thanks! Do you participate in the beta?
The Update #1 of the current running Beta is out! [IMG]
Still looking for some more testers!
I am happy to announce that Runic Rampage is entering Beta next week! We are still looking for Testers! Subscribe now at...
Some often mentioned aspects was the lack of shadows and the close camera distance. This was the result when we decided to target mobile.. back in...