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So, even 2 years after this initial post here I'm facing the exact same issues. I cannot move the cursor around within the inputfield on Android,...
I am facing the same issue. @FreddyC-Unity, any updates on this? :)
I'm facing the exact same issue. @Unity any chance you have a look after it has been an ongoing issue for over almost 4 years?
Same here. Working with Unity 2021.3.7f1 and and Honor 10. I set Screen.sleepTimeout = SleepTimeout.NeverSleep in awake() and start(), but the...
Unfortunately I do see this exact behaviour in 2020.3.23f1 and addressables 1.19.17 Meshcolliders work perfectly while playing in editor, but once...
Can confirm this issue with addressables and 2020.3.23f1. Collisions with my meshcollider work perfectly in editor, but once build on Android, no...
Still seeing this issue in 2020.3.23f1 for addressables. I bought a bunch of objects from the assetstore and attach meshcolliders. While they all...
In my case, that did the trick. Thank you, xLeo :) I had used 2020.3.xyz and upgraded my way to 2020.3.16f when I finally chose IL2CPP and ARM64...
Any news on when 2020.3.16 including this fix will be rolled out? Thanks
Hi Alan, thanks for your great plugin. I am facing issues with road-outlines: I'm using two cameras in my scene and all the GoMap stuff is...
Wow, would have never found this out. Thank you, @TwiiK, you saved my day!