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A proper solution would be to use an extension method on the interface. public static class InterfaceExtension { public static void...
Thanks for the update Nic, I ended up removing the "Compute skinning" option in the player options because, in our case, we have a fair bit of CPU...
@nicg220 Hello Nic, I'm experiencing a very similar behaviour for our Quest 2 mobile game/interactive story (no link cable used). In our case...
LOL mine was 73Gb!!!! Hopefully removing it helps. Edit: Massive improvement, the DB is now under 2Mb...
Hello @Kybernetik , So I managed to fix the problem with Json.Net on that other plugin and I'm still having the problem with your plugin. I tried...
Hello, I'm conducting more tests. We had a second plugin which relied on a non-AOT version on Json.Net. Once that is fixed, I'll retry with your...
@Bezoro On Android (Oculus Quest 2), this plugins makes the game crash on launch when activating IL2CPP. Not sure about Windows but it needs to...
I did and understand power levels but it does not fit what I see in OVR Metrics Tools. It will never hit 90% at level 2 or 60% at level 4 because...
Hey, so of course in the last test it was at level 2 but all the ones before that it was at 3. With that said, I’ve never seen the GPU usage %...
Hello Joe, I stripped the scene completely. Left the floor and the camera rig. Floor takes 8% GPU... from 22% to 30% at this point I guess it’s...