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Looks cool! Btw there is a typo in the trailer: You spelled 'limited' as 'limeted'
Google Play | Amazon | Facebook | YouTube Let There Be Light - A game where you -Master the dark -Collect light bulbs to ignite the light...
I've released the game on Amazon Appstore (link in the main post) with GameCircle for achievements.
Hi guys, I was following the live training on integrating unity ads into my game ([MEDIA]) I've noticed that the new admin panel (dashboard) is...
Thanks for the replies guys, I ended up using List(T).ConvertAll(TOutput)
As the title says, what's the most efficient way to covert List<Raycasthit2D> to List<Collider2D> where the collider2D are the corresponding...
Collider2D lineOfSightEnemy = Physics2D.Raycast(transform.position, currentSelectedEnemy.gameObject.transform.position, Mathf.Infinity,...
Ok, so I had to set up the correct sorting layer for the line renderer.
Yes world space is ticked. I tried creating a new scene and the line renderer works fine in it so I am not sure what settings I messed up in my...
I am working on a 2D project and I have a line renderer component on one of the game objects. The problem is that the line renderer's rotation is...
I realized that because of the virtual buttons on Android, I had to change the aspect ratio in the editor to 16:10 for the black bars to disappear
I am currently making a 2D game with 9:16 aspect ratio in mind. The camera size is set to 9.6 and the game view covers the entire background...
Hi guys, I am planning on making a simulation game where the player is directly competing with the computer but is unknown of the choices the AI...