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Yes I tried it on client app, sending the modified receipt to the server, but rejected for invalid signature. Only workaround is to add support of...
Oh, It seem that you are misunderstanding the issue. I have an issue with the format of developerPayload itself, not the whole receipt. Our...
It's not a problem of either I can reconstruct the receipt or not. It's a problem of modifying the receipt will break the signature provided by...
@JeffDUnity3D Yes, I can decode the receipt, modify developerPayload and reconstruct the receipt again. But if I do that, than server doesn't...
@JeffDUnity3D Our server program that verify the receipt and signature are checking below conditions. Provided receipt and signature pair are...
@ap-unity Thanks for your help! The problem is that if you manually falsified the receipt, it will fail validating receipt at server, because of...
@nicholasr Hi there, From Unity IAP v1.19, there was a big behavior change with developerPayload of GooglePlay, that developerPayload field is...
This is not a bug, but I found that property setter of UnityWebRequest.url has a very poor performance. It will takes about 0.6ms on editor (OSX),...
+1
@Justinas I'm having same trouble that redirectLimit is not working when set to zero! It's long since this issue was posted and still not fixed at...
I'm using DownloadHandlerScript with UnityWebRequest, and watching DownloadHandlerScript.isDone is changed to true to wait for complete. The...