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Have you checked if API compatibility in build settings is set to ".net2.0 subset"? It seems that only that allows you to use generics in...
Thanks. Very helpful. ;) Just out of curiosity, why does one have to comment out the addSubView line? Never did any native iphone development,...
I seem to have a weird bug, which 'sometimes' on 'some devices' leads to PlayerPrefs not saving anything. has anyone else experienced this or has...
+1
@Julien, that somehow doesn't work for me. Are you loading an empty scene before using LoadLevelAdditive? I also got some replies from Unity...
I removed the loader scenes, but unfortunately that doesn't fix the problem. If it does improve at all the improvement is so marginal that I...
I think we've hit the same bug as you. Going from MainMenu to Level1 is relatively fast (~10s). But returning to the MainMenu (which uses way less...
bump... Is there already an answer to this?
not for me :(
Damn. That's like your parents telling you on Christmas eve that this year christmas is gonna be on December 27th...
Thanks for reporting this. It seems that this bug is not related to mac specifically but is more of a general fps related problem. As it seems...
We started the game before Unity3 was announced, so we had to come up with our own solution. It currently uses fmod for the spectrum analysis. It...
The track is completly determined by the song. The pickups are aligned "in time" and the curves and slopes are generated from volume, panorama and...
Don't know if you figured it out yourself, but I ran into the same problem today and thought I'd tell what the problem seems to be. The object...
Does anyone have an idea what causes and how to fix this annoying bug? It seems to be caused by the Application.LoadLevel() method. If I comment...
Not sure if I understand completely what you are trying to do. If you want only 15 enemies at a time in your level you could just have an array...
I'm trying to have an overview map of my level with a visualization of the field of view of my npc. I'm thinking of something similar to...
Ok, I played around a bit, and it seems that the problem is, that the control rig somehow doesn't seem to be attached to the actual mesh. If I...
As I said I'm new to this, but it does have a rig, so I suppose the answer is yes.
Hi, I'm quite new to the whole animation thing, so probably I'm doing something wrong here. I'm trying to import an fbx which I created in...