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This should do the trick if(Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Began) { // Do something }
I'm passing in an external world position from a c# script into this shader and converting it to viewport position. This is the function I used to...
Try using Cursor.SetCursor, according to unity docs, it sets the appearance of the hardware pointer.
I've been attempting this, nothing I've seen online seems to work for me so far
I did a simple stencil buffer shader, and the material with the shader that writes to the buffer seems to render out pink, any suggestions on what...