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Sorry, I was a bit unclear on that. I meant the one from Unity Transport 2.0. I will have a look at the community transport, maybe parameters...
Hi, is there any way to use the existing websocket transport with a url like a.b.c.d:xxxx/ws?access=TOKEN. I only found solutions for ip and port...
Raspberry Pi ;-)
@Invector It should be possible to hide parts of the body (e.g. head ) to minimize problems with the camera, but I'm with you with the animation...
I thought about using ufps, but I want to use some sort of character generator like uma. As ufps use arms parted from the body I think the effort...
Coding skills should be no problem ( I hope :rolleyes: ), but could you please enumerate some points, where you see difficulties?
Sorry if I miss a post, but would it be possible to use your template as fps controller, if the camera is set (in)to the head?