A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Honestly, the way Unity proposes that they calculate installs at this point is "Trust us". Even the infamous Denuvo couldn't kill pirates, how...
MaterialPropertyBlocks can share the same material but have different values.
Perhaps you should try and look up emissive urp 2d shaders. The basic idea is that you set certain materials with emissive shader so that only...
half Alpha(half albedoAlpha, half4 color, half cutoff) { #if !defined(_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A) &&...
*edit I have tested URP 14.0.7 in 2022.2.16 and the options appear.
I feel like you haven't done a check for which camera to turn off. There is a camera parameter which you can compare to check if it is the camera...
Assuming its KawaseBlur.shader, just add o.uv = TRANSFORM_TEX(v.uv, _MainTex); //add below 3 lines #if UNITY_UV_STARTS_AT_TOP o.uv.y = 1 -...
This is how we are doing it in our game. I have used this for URP since 7.2 and its still working in 12.7.
There are events fired when a camera is about to render. RenderPipelineManager.beginCameraRendering is an action defined as public static event...
URP code and shaders reveal how they are done internally. RealtimeLights.hlsl line 188 should be near GetAdditionalPerObjectLight and you can see...
The difference between directional lights and non directional lights is that their positions are encoded with different w values. W is encoded as...
You're also missing postprocessing effects; obvious is the bloom, chromatic aberration, perhaps tone grading and dof.
Lets start off with: Where are the new update logs for all new versions this year? What is the policy behind updates? Lighting system, main light,...
Double tris/vert count seems to indicate that opaque objects are being rendered twice to prepare shadow data.
Batching for UI is done by ui system itself. You can use UI Profiler to see how its being done internally.
Are you using world space for canvas? The read I'm getting is that it is not overlay draw calls. // Unity built-in shader source. Copyright (c)...
Unity changed it. You can't use ScriptableRenderer.cameraColorTarget or ScriptableRenderer.cameraDepth at...
What is before multiply node? Certain nodes are not supported in vertex stage and will prevent you from connecting to vertex node.
1. URP has its own built-in PP, if I recall correctly, it is "Miscellaneous/Volume". The other one, unsure but definitely not of URP's perhaps...
Just to clarify certain things, what exactly is broken for transparents? If depth clear is set for overlay, transparents should just overwrite on...