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I think I've got the tech chops to integrate things on my end; by my understanding of the SgtAtmosphere & SharedMaterial systems, I'd *likely*...
I got SGT Planets in the Ukraine Mega Bundle and have thus far been really digging a lot of what it has to offer (and will 100% be getting the...
Sweet! On the topic of redistributing it, I would probably remove it from the git repository (it'd be on Github) and have a link in the readme to...
This looks really nice, but I'm wondering: Can I make my opensource project using Cubiquity available if I'm using the free version of Cubiquity?
Well that's annoying, because SaveUtility is by far the nicest tool I've found so far, and it's open source which I really prefer. :(
I did add the GameObjectSerializer to the log prefab. Derp on my part. :P Maybe removing that will also fix my issue of stuff other players put...
I'm back, with a bug/bugfix for you. When you load the game, it does a normal GameObject.Instantiate(), which means stuff loaded in from your...
Thanks! Good luck with making this, it looks like by far one of the nicest savesystems in Unity.
Thanks so much for making this! I've been fiddling with it in my game Project Peacefulgame, and I'm really liking it. Just wondering, could you...