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Hmm, thats a bummer :( I was hoping the mesh points could be fed into it :( Is there any way to convert a mesh into a sprite beforehand ?
Hi, please provide instructions on how to use this with meshes.. I have a procedurally generated mesh at runtime that has vertices and triangles...
Update : Im rounding off the maincamera X and Y position to 2 decimal places using a function update this seems to have solved most of the white...
trying this, it may have solved the issue.. need to test bump regarding this ?
Currently in all my tiles, the Pixel to Unit is set to 100, i want to change it to 1 without it messing up in distance, is there any way to do it...
will try, thanks for suggestion
^2,3 ive already tried, didnt work... 5 is not possible, im halfway through my work and i cant edit the pixels one by one again Ill try 1 and 4,...
I tried the default shader and created a new material with base as default shader but enabled pixel snap.. Both give the exact same result.. Im...
Yup, they are
Im getting white lines in between some tiles when i move the camera.. This issue is really persistent.. I havent found any workarounds other than...
Fixed, I used the Update function for Jump button instead of FixedUpdate, really nooby of me
bump, please guys..
Okay I noticed that it only happens when I press jump WHILE im already in the air (i.e. grounded == false) The next jump button even when im in...
Im making a 2D game which currently has 3 touch buttons, Move Left, Move Right and Jump.. Im using the standard charecter 2D controller from the...