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I'm not destroying the parent. Edit: To clarify: that variable should never be null, ever. I set it in the inspector and I never set it to null...
Ok. I changed the code to what you posted but the error is still there. The problem lies in [GameObject] itself being null, not any of the children.
I'm getting a missing reference error for an object but it's not null? It's a reference that I assign in the inspector and after that, nothing...
I'm using CrossFade so that's not going to work. I still have this issue and it's really annoying.
I'm having this problem as well. I'm using Animation Events to tell my Behavior Designer tree when an animation has finished playing (the...
I tried your idea. What happened is that the backdrop moved in the same direction as the camera when they need to move in the opposite directions....
I have a perspective camera that's has a 30 x rotation. It zooms in and out by moving in the z and y axis (y to keep the ground on the bottom of...
So my game's player is controlled by input keys and changing the velocity on its rigidbody and all the other NPCs are controlled by navmesh. I...
My terrain is crazy thin - it's 600 x 30 right now and the paintbrushes for the heightmap and details seem like they've been stretched thin also....