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This sounds like it could be the solution to my current game saving problem, but after reading the documentation, i would like to confirm/know a...
Oh, ok, that way. So, I don't think that will be a working solution unfortunately, last time Unity broke up an earlier test mesh that was way...
First off, I assume you mean "turn on 32-bit indices", as I can read that Unity used to be limited to 16-bit which is 65535 vertices, compared to...
I am facing some issues in using megasplat for my project, and I would like to hear your take on it and whether it can be solved. First off,...
Interesting. So i got a better look at it today and it seems like the trees don't wobble when it is ticked... maybe i should just try to update...
Not ideal as i still loose complete control, but i imagine it should work. Will try it out next time i have time and see what i can make out of...
To start, yes, being able to simply scale the effect of the vertex colors within the shader as a slider would be super neat, i use this method...
Sorry for the late response to your reply, been busy lately. I can confirm that i am still having issues with light cookies with the latest...
Not sure how this happened, but after after i realized i had some missing links in my AFS setup for the terrain plate, i added the terrainplate...
hmm makes sense, however, not having any significant performance decrease, also read that projectors should be quite cheap for what they can be...
Hi, i am currently using the advanced foliage shader in a tower defence project and have run into an issue. As you can see in the image below, a...
ahha, the coder just found out that it was because of multicore rendering being enabled in unity, though the xperia GO has a 1 GHZ dual core, this...
Hi, we are making a small game for Android utilizing Unity. We are using a samsung galaxy 3s and an xperia GO as benchmarks for testing. so far...