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I found the problem: the Material constructor. If I don't use it, everything works perfectly. And Unity 5 seems to instantiate the material anyway...
In my Sub state machine, I have 4 states: hit_front, hit_right, hit_back and hit_left. I choose which state I want to go to by modifying a integer...
When I try to modify certain values of a material in real time, it works the first time, then the material stops being updated, even though the...