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never mind, found the issue, character up was zero so the cast direction was wrong, i dont use the move method but rather just set the position...
Hey, I think there is a bug when you use the SetPosition method with updateGround enabled, it wont find the ground
I want my game to fit every resolution, currently it fits my phone which has the resolution of 1920x1080 but when i switch to a 3120 x 1440...
is there a way to make the outline be behind other sprite layers? because they are always rendered on top
very much thank you :D you put a lot of effort and time into this, you should get more recognition
A bug that i found, if the sprite is rotated 180 degress on the Y axis or just flipped on X axis (x = -1), or just flipped on X axis (in...
well it just despawns the gameobject. it doesnt destroy the gameobject but rather deactivating...
UP
hem, yes i will post all of the code related to the animations, and the "(moveType == MoveType.Air)" is for enemies that fly, such as birds. i did...
Whenever i use pooling to disable objects (i.e enemy), the animator is realy going crazy, working badly. and if im just using Destory(gameobject)....
has anyone found a solution?
well currently im using the last version of unity and ye sorry i didnt describe the things i tried.. i tried to change the resolution via code, i...
up
when i try to play the standalone version of my game in a diffrent resolution of my screen(mine is 1920X1080) this what happens (the picture was...
i have tried this: number = int.Parse(inputField.text); and its not working it gives me an error... idk what to do :O
i want pepole to write only numbers in an InputField so i changed the Content Type to Only Integers but i cant save the integers to a variable.. i...