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I'm trying to add mouse controls to a multiplayer VR game just to debug it, but I can't get the UI system to respond to the mouse. I've tried...
2017.3.1p1 is out now, is that fix working for people?
You can find all objects under your pointer by calling EventSystem.current.RaycastAll, so you can call that in in Foo's OnPointerUp function. Then...
Edit 2: Found the issue, we were using a striped down version of the 5.2.4 ui-default shader. Switching to the latest fixed it. Edit: Upgraded to...