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Hello Robbin, ive temporarily fixed that issue i mentioned but i wondered if i could ask you something which you will know. how exactly are the...
i think ive encountered a massive bug with either acrocatic or with unity, hear me out now the player rotates its direction by inverting the x...
hey, yea that code works fine both forwards and backwards now, however its still a little buggy and doesnt seem to carry velocity sometimes, il...
Hey, so im going through all the PlayerWall code and im trying to find the specific line where it states the player must be holding the arrow key...
Hey, couldn't figure your way out but i made my own method, i changed the death scipt so it was attached to the player rather than the death...
Hey guys, what do you think about the death script being attatched to the objects themself rather than just runnig in the background. see i...
also regarding v1.2, what scripts have been changed, all of them or only some of them, reason i ask is ive made alterations to a lot of the...
ahh thats what it is, i have an invoke script creating clones of a fireball which fall with a rigidbody from the cieling and was trying to make...
hey just encountered a bug i thought id let you guys no about, it seems the death script will stop the player from moving (assuming you have that...
Interesting, works a lot different to mine but looks like it works, how exactly did you declare "InvertSpriteDirection" in the script as im...
Ahh right, il start looking into it and see how it goes, might try and trigger it from the jump script itself but not sure yet, gonna look some...
Hey, the snippet you attached works sort of but ive kind of realized something from it working, see i found at that because the conditions are if...
haha okay i actually got it to work now believe it or not, the boxes do change like they are suppose to however ive encountered a new problem, see...
Okay, thank you for all your help, i still get the "cs(31,36): warning CS0219: The variable `playerJump' is assigned but its value is never used"...
Done that, i still get the blocks flashing every update rather than when the player is jumping though, no actual errors though this time just two...
almost there, when i used player.grounded it came up in red writing saying player does not exist in the current context so i went to make a...
Tried GetButtonDown ("Jump) && !Player.grounded. but there was an error on the console which says cs(57,69): error CS0120: An object reference is...
ah excellent that should really help out one last question, what should i put for the if statement in void update, the phrase if (PlayerJump)...
Using unity 5, the latest version, ive had no trouble with anything else in acrocatic but i think it did the same thing before updating so it...
Ahh i see, i havnt been using the platform layer because i get this error and it lags like hell, its been doing it ever since i updated to the new...