A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
It appears that GenerateMesh is one of the commands called from within RefreshMesh GenerateMesh(refreshFillTriangulation);
I'm currently setting the fill and outline color via script and then calling GenerateMesh(false). Although this is working, i was wondering if...
I thought i read somewhere that with 1.1 you would be able to load an svg from anywhere in your project, not just from the "RageTools/SvgFiles"...
Ok, found my mistake, had nothing to do with RageSpline. It was just my color was transparent. Sometimes the answer is just staring you in the...
RageSpline is amazing! But I'm running into a problem when trying to change the color of the fill at runtime. The fill just seems to disappear....
Is this what your looking for? EditorUtility.GetAssetPath(Selection.activeObject)
This looks like exactly what I was looking for. Cheers!
Did this ever come to pass?
Yes! this is exactly what i needed. Im going to use GeometryUtility instead of the callbacks. Thanks.
So I'm creating an enemy pool for our game. The pool will hold as many copy of our enemy models that we want to support at any given time. We...
It looks like the server/client relationship go hand and hand with pairing up to 4 devices.
Yeah we are creating a co-op game where players can choose to have another player join them in their game. In order to do this we want the player...
This plug-in is really great. Seems to work flawlessly. Just a few questions/suggestions: * Is it possible to add support for the...
Can you send more than one parameter at a time? What kind of data types does the sendMessage support.
Thanks for that... I think i have a much clearer understanding how unity determines who owns what. Right now the scene is prebuilt. All devices...
Imagine that i have two characters in my game. One controlled by the server player(A) and one by the client player(B). At some point i want to...
Is there anyway to ignore a particular file type on import. We have both maya files and exported fbx files and we would like to completely ignore...
Sweet ill give it a try. Thanks.
Once i have faded an additive animation over another, how do i fade out that animation so that it returns to normal. So lets say we have a walk...
This still seem to be an issue. The work around that i've found is to use a MonoBehavior instead: treeElement.py var nextElement :...