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This auto play function helps a lot! Thanks for this hint.
Hi. Thanks for your message. An SMG is actually there. See "Ingram Hyperfire Mod" which is collectable at the 3rd map. I will check your dual...
Hi again. Long time no response from me which i am really sorry for. At the moment i am fixing issues which i noticed and which i have got from...
This solution is working for me: 1. Set Player settings to "Fullscreen Window" with "default is native Resolution" = true. 2. Delete...
Please paste error messages and screenshots for a better understanding. Thanks.
Updates will come. Thanks for the patience. It is far from abandonned, please do not worry.
CYBERWAR - Retro FPS Teaser (no audio preview) [MEDIA]
It is not out-of-the-box supported, but i will make an example in the next release.
Thanks. I will try that.
The shooting enemy is implemented and needs some optimization prior to release. What older Unity version do you need it to work with?
CYBERWAR weapon concepts [IMG] [IMG] [IMG] [IMG]
Hi. You need to follow these steps: Create a model of the weapon Import it to Unity Duplicate an existing weapon in the player controller and...
Here is something i am working on at the moment. [IMG]
Actually yes. I will post more information within next two weeks.
Thanks for your comment. You are free to replace any geometry and textures to get a different style. Just let me know if you need guideance about...
[IMG] 1.0.0 is available Enemy pathfinding Weapon fire custom delay Loading confirmation button Shader gloss reflections (e. g. floor at...
If some of you still get the error "Thread group size must be above zero". Please check my hotfix here:...
int threadGroupSize = Mathf.FloorToInt(destinationRes / 8); threadGroupSize = (threadGroupSize > 0) ? threadGroupSize : 1;...
Documentation has been updated and is already available in the asset at Unity Asset Store.
Yes you are right. I have to add this information to the docs. Sorry.